Boom Chicago, Level 3
Level 3- Building Character
Each week of level 3 is meant to build on your ability to create more emotionally rich and visually interesting characters in every scene you walk into!
- Week One is all about creating character through physicality. We played around with walking around the room and moving in ways that you are already walking as, just heighten and exaggerate it until it takes on a new life of its own. We also did some exercises this week about initiating scenes by mirroring scene partners emotions and physicality and how that can start scenes from a place of pure discovery and agreement.
- Week Two focused on Character Through Emotion & POV. Starting scenes with strong opinions, based off real world knowledge, can be a great beginning to any scene. We talked about the importance of clearly stating your emotion so your character in the scene or game is clearly conveyed to the audience, and some could argue, more importantly to your scene partners. We did the radio call in scenes this week! What a joy those were.
- Week Three- Character Discoveries through Archetypes and Statues. This week you all were with Deshawn! But I bet it was continuing from the last week about how our real world experiences and references are incredible reference points and available to us at any point in a scene to add additional layers of storytelling and stakes.
- Week Four- Characters found from Agreement and Mirroring. This week we did the shared character monologues and talked about the importance of bold initiations and hitting the ground running from a place of joy. That excitement is infectious! And makes for really silly, brilliant choices that might not have happened otherwise. We also did the Onion Peel exercise this week which really showed us for the first time, this level, how vast our memory can be when you’re up on stage for longer than 5 minutes and how extra helpful those more bold character moves can be when we’re doing so many scenes right in a row.
- Week 5….. where Laura went off rails a bit from the syllabus. Character through Music became more of a loose theme around building off the confidence and rewarding the moves we’ve spent 4 weeks cultivating as an ensemble. Highlight of our mini review week was the amount of time we spent on freeze (and its variants) and how the scenes that started loudly and confidently were also the ones that had the most interesting worlds/characters/activities.
Warm Up | |
Action Evolve (quick) | The group stands in a circle. The first person turns to the neighbor on their left or their right and performs an action with a sound. This second player watches and listens and, as soon as the first player is done, turns to their neighbor in turn and performs the same action and sound, attempting to mimic the first player as closely as possible. The third player turns to the next person and attempts to mimic the second player (ignoring anything the first player did). The fourth person mimics the third player and so on. The action and sound should keep passing round the circle until the leader chooses to end the round and names a new starter. Note that in this version, slightly differently from Line Evolve, there should be a quick rhythm of the action passing round the circle and players should be discouraged from pondering or pausing. It is impossible to completely accurately mimic the previous person, so the performance will evolve as it passes around the circle. However, any changes should be accidental and not deliberately added.I wonder if encouraging the first player to include their turn in the action would be helpful. |
Name Game (thank you variation) with own name | The group stands in a wide circle. The first person points to another person, and says their own name. This second person says “thank you”, at which point the first person begins walking toward the second person. The second person then points to another person, says their own name, waits for the thank you and begins moving toward the third person and so on. The challenge is to make sure that a) everybody is getting passed to pretty evenly, b) to make sure that the name-thank-you exchanges are happening swiftly enough so that the recipient clears their space before the giver arrives, c) to move only after the thank you and to resist the temptation to move prior to that. Note that the challenges can be emphasized or de-emphasized to adjust the difficulty. Of course, the main purpose of the game is just to keep announcing names so that everybody gets an introduction. This is within the name circuit family of introduction games which would include Name Juggle, and Circuits |
Name Game (thank you variation) with recipient’s name | This is the more conventional form of the previous game, albeit with the thank you variation still in there. The form is the same except that the names being announced are those of the players being pointed to rather than the person pointing. The additional challenge here is recalling the recipient’s name; if a pointer is struggling, the recipient should help them out by reminding the pointer of their name. |
Character From Physicality Exercises | |
Spacewalk exaggerating own walk | Have the players walk the exercise space in a neutral manner. If you like you can remind them to fill the space evenly. As they walk, ask the players to observe their own walk and land upon some aspect of it that they notice. Ask them to exaggerate that one particular aspect. Ask them to inhabit the character who has that walk. Once they have their character, invite them to greet other characters as they move around the space. Then, invite them to stop and engage in short conversations with the other characters. |
Spacewalk exaggerating borrowed walk | This is the same as the previous spacewalk, but start by asking the players to bring to mind a person that they know (could be anyone), then to adopt the walk of that person. Exaggerate the walk. Settle on a character who has that exaggerated walk. Start greeting other characters. Start having short conversations. |
Spacewalk with weather condition | Start with a neutral spacewalk. Ask the players to imagine they are in some weather condition. Sweltering heat, snowing, etc. Allow the players to settle into a physicality that responds to the weather. Then start greeting others and having conversations with others as above. Side coach to remind them of the object work of what they are wearing. |
Spacewalk with props | Start with a neutral spacewalk. Ask the players to notice some object around them that they carry. Start greeting others and having conversations as before. Players will have to be open to responding to endowments and allowing their object and themselves to change. |
Three-line scenes | Form layup lines. Have each pair come to center stage in a neutral manner and give them a suggestion. Player A should adopt a character based on that suggestion. Player B should match that character a la two peas in a pod. Player A initiates dialog, and the players should attempt to establish the scene within three lines. |
Break | |
Character From Physicality Exercises | |
Bus Stop | Place three chairs in a row center stage. This is a bus stop, where three-at-a-time, the players will be waiting side by side for a bus. You can solicit a suggestion to inform where they are going. Have two players sit in the two stage-right chairs, and have the third person enter stage left. The person entering should adopt a strong character, and the other players should mirror that character. The entering player sits, initiates and the characters have a short conversation. Then the rightmost player gets up and exits, the other two players move down a place and a new player enters stage left with a different character. The other players mirror this new character and a new interaction begins. Unlike freeze, this new interaction happens in the same scene, but the characters do change. |
Freeze/Freeze-Tag | The group stands in a line at the back of the stage. Two of the performers are brought downstage and each individually given instruction to adopt a static pose (a letterform, for example). The two players initiate a scene that starts from this freezeframe position. At any point someone from the back of the stage can call “FREEZE!”, at which point the two performers freeze in whatever position they are in. The player who called freeze moves into the exact position of one of the previous performers, that performer moves to the back wall and the two downstage players now initiate a new scene based on the poses of the freeze. If two players call freeze at the same time, then both performers are replaced. Freeze is usually played with a high energy, the scenes are very short and the group should be encouraged to interrupt as soon as they feel the momentum of a scene begin to drop. |
Blind Freeze | Same as Freeze, but the players at the back of the stage stand with their backs to the action, so that they can only hear the scenes being played out. They still call freeze in the same way, and may benefit from encouragement to interrupt sooner rather than later. |
Close | |
Warm Up | |
Emotion Exercises | |
Emotion Evolve | |
Emotional Symphony | |
“Go” Scenes | |
Break | |
Emotion Room | |
Radio Show | |
Close | |
Warm Up | |
Considerations Circle | |
1-2-3 | |
Archetype Exercises | |
Shared Monologues | |
Scenes With Archetypes | Given from suggestions. “Clowns” |
Break | |
Status Space Walk | |
Scenes With Colleagues | You are doing a job. You used to have a very different job. |
Close | |
Take Aways | In turn describe one thing that you will take away |
Warm Up | |
Shakeout | |
Mirroring Exercises | |
Group Monologue | |
Comedy Cube | |
Break | |
Peeling The Onion | |
Character Swap | |
Warm Up | |
This Is How I Get Down | |
Scenes | |
3 Person Go Scenes | |
3 Person Merge Scene From Spacewalk | |
Break | |
Freeze Tag | |
Blind Freeze Tag | |
Blind Freeze Tag With Nominations | |
Scene Starts | |
Warm Up | |
Give Me Back My Son | |
Mapping Exercises | |
Half-life Monologues | |
Half-life Scenes | |
Break | |
Scenes | |
Mapped Scenes | |
Warm Up | |
Bunny, Bunny | |
Circuits | |
Inanimate Object Exercises | |
Same Object Scenes | |
Break | |
Scenes | |
Related Object Scenes | |
4 Thru The Door (Gauntlet) | |
Open Scenes | |
Close | |
Compliment Circle | |
Warm Up | |
Pass The Clap | |
Passing Mind Meld | |
Zoom With Clap And Meld | |
Exercises | |
Serious Scene | |
Scenes | |
Gauntlet | |
Break | |
Scenes | |
Gauntlet (cot’d.) | |
Close | |
Space Walk | |
TBD